Constructed play is a format where each participant creates a deck from their own card collection. Constructed deck building is a difficult yet rewarding aspect of playing TCGs. This type of play can provide a steady stream of both single card and booster pack sales for retailers.
Constructed tournaments come in two different modes that they can be played in: Basic and Advanced.
The former, Basic, is intended for events where the participants vary in experience or look to experiment with new competitive strategies; this is recommended for smaller tournaments, tournaments with low entry requirements, or tournaments where less experienced Lightseekers players are likely to attend. The latter, Advanced, is intended for more experienced players at higher profile events. There is no strict rule for which mode should be used when, and, ultimately, it is up to the organiser to decide.
Constructed Deck requirements:
- 36 Cards in Deck (no more or less)
- 1 Hero
- 5 Combos (all unique)
- 30 Action Cards (up to 3 copies of any one card)
Each player brings along 1 deck of their choice along with a sideboard. The sideboard allows each player to bring along an additional 10 cards. A sideboard can only consist of combo cards and Unaligned action cards. After the first game of a match has been played, players are allowed to swap out cards between their deck and sideboard, without telling their opponent which cards (if any) are being swapped.
In multiplayer, cards can be swapped between the deck and sideboard after seating has been determined.
This format is only suitable for 1v1 tournaments.
Each player brings 3 decks but no sideboard. The decks need to be of different Orders.
In each match, the players get to ban one of their opponent’s decks. They make this call purely based on the hero (they are not allowed to look through the decks). Who bans first depends on the structure of the tournament, and where in the tournament they are. In a Swiss or Single Elimination structure, it is randomly decided who makes the first ban. The person who bans first also gets to choose whether or not they go first (and it then alternates from game to game within a match). If the players have reached a knock-out stage following a Swiss stage, the greatest seed gets to choose whether they want to ban first or not
After one of the three decks has been banned, the players decide, in secret, which deck to play first and then reveal it to their opponent before the game begins. A player must win with both remaining decks to win the match; i.e., once they’ve won with one deck, they can’t play it again that match.
Some cards are not allowed in competitive play. A deck or sideboard containing any of the cards listed below is not allowed and is not considered a valid deck.